High Opt Ii Count
This means that a running total is kept mentally by the player in order to determine if the deck is favorable to the house or to the player. At any point in the game a running count gives you a snapshot of how many tens and low-value cards remain in the deck. It doesn’t have to be precise because of the number of decks in play. A running count actually becomes more useful the more decks there are in the game. Keeping a running count becomes second nature after a little practice and can be accomplished by beginners. The foundation of the Hi-Opt II doesn’t differ from other methods of card counting. https://www.daybydaycartoon.com/wp-content/plugins/fp-lang/how_much_can_you_win_by_counting_cards_in_blackjack_.html
Using this principle, a card counter may elect to vary their bet size in proportion to the advantage dictated by a count creating what is called a “Bet ramp” according to the principles of the Kelly criterion. A bet ramp is a betting plan with a specific bet size tied to each true count value in such a way that the player is betting proportionally to the player advantage with aim to maximize overall bankroll growth. Taken to its ultimate conclusion, the Kelly criterion would demand that a player not bet anything at all when the deck does not offer a positive expectation; the “Wonging” strategy described above implements this. Since there is the potential to create an overtaxing demand on the human mind while using a card counting system another important design consideration is the ease of use. This card counting system is for advanced players, those who know basic strategy, have tried the Hi-Lo count and want to find something more to increase their odds. This system just like the Hi-Lo is based on the adding and subtracting principle. However, this system differs a lot from the previous one and is more accurate.
The second advantage is that being a balanced system, it promises greater accuracy than other non-balanced systems. When compared to systems like High/Low, the Hi Opt 2 Count is more challenging simply because of +2 and -2 values which are assigned to certain cards while the other mentioned systems only have -1, 0 and +1 values. The Hi Opt 2 system is therefore a “multi-level” blackjack card counting system. The only difference with the Hi-Opt Count system against other card counting systems is that it does not concentrate on the Aces but takes note in improving the Tens as they give a player an advantage when doubling. The Hi-Opt Count system is a level II balanced card-counting system that can give a player an added advantage.
The house always starts-off with the advantage, as the casino needs to make a profit. However, with a card counting system like the Hi-Opt Count system, a player is able to get an added advantage over the house. The major difference with Hi-Opt II is some cards are worth positive 2 or negative 2 count points per card. It is harder to keep track because you also have -1 and +1 valued cards to also keep track of. Another difference between the two systems is that you are counting the 7 and 2 point cards where the Hi-Opt I card counting system doesn’t. Both systems are balanced, meaning that when you start your count off at 0 at the beginning of the deck, you should have a final count of 0 at the end because the negative and positive counted scores cancel each other.
If you are looking for a system that will give you that all-important edge at blackjack, this is certainly one to consider. It’s accurate and does give you more of an edge than many comparable systems. This is ideal for the practiced card counter, who can cope with the many distractions of the casino, the varied values of the different cards and the extra calculation of the running count all at the same time. The first is that it beats many other systems when it comes to beating the house edge. All card counting systems, if used correctly, should turn the house edge on its head and give the edge to the player, but this system gives the player more of an edge in comparison to level 1 systems.
The Hi-Opt II card counting method is considered to be a balanced card counting system because if you count through an entire deck of 52 playing cards, you should end up with a count of 0, otherwise something isn’t right. The actual extra player advantage that you get from using the Hi-Opt II card counting system, as opposed to simpler card counting systems, is very small. We don’t recommend trying to learn the Hi-Opt II system until you have completely mastered the Hi-Opt I system and truly feel that you want the small extra edge that this system provides.
It revolves around a running count which is used at the table to determine the size of a player’s bet. I wanted to check with some of you out there that might be familiar with Hi Opt 1 and if you find that it has been a good system for you. I see you essentially have to keep track of the count of cards 3 thru 6 and all 10 cards to keep an accurate running count. It seems to simplify the overall Hi Lo method so just wanted to confirm others have had success. From what I have read the running count then divided by the decks remaining to find the true count make this a really good and advantageous system to use. The Hi-Opt I count isn’t overly complicated but it does take more focus at the table. This system is also based on adding and subtracting the number 1, so only simple math is used.
Card counting is not illegal under British law, nor is it under federal, state, or local laws in the United States provided that no external card counting device or person assists the player in counting cards. Still, casinos object to the practice, and try to prevent it, banning players believed to be counters. In their pursuit to identify card counters, casinos sometimes misidentify and ban players suspected of counting cards even if they do not. A mathematical principle called the Kelly criterion indicates that bet increases should be proportional to the player advantage. In practice, this means that the higher the count, the more a player should bet on each hand in order to take advantage of the player’s edge.